Below is a visual overview of my work, featuring selected projects that reflect my skills, and the work I’ve developed over time
01 / EFFECTS
Duct Tape
To create this effect, I developed a custom shader that uses a mask over the diffuse texture, making the unit appear as if it is covered with tape.
01 / EFFECTS
Shield
The goal was to communicate that the unit was protected by the shield. To achieve this, I developed a shader that detects the particle impact position and applies a color effect across the dome surface. Based on feedback, I also implemented a change in the unit’s color when it is inside the dome.
01 / EFFECTS
XRay
I developed a shader to improve unit visibility when they are occluded by other units. The shader changes the color depending on the viewing side
01 / EFFECTS
Night
I really enjoyed creating this effect, and it’s one of my favorites. I achieved the final result by combining the lighting setup with the material parameters. I also created the Day Indicator using an animation I produced in Blender.
01 / EFFECTS
Overtime
For the overtime phases, I created several visual effects, including falling snow, animated poison, and a radioactive field.
02 / Tools Development
Particle Library
We used enums to reference sounds and particle prefabs. Since the project was large and contained many effects, locating specific enums through the Unity dropdown menu was difficult.
To solve this, I developed a tool that allows users to search for enums based on the field value.
02 / Tools Development
Tile Tool Creator
This is a tool I developed to define the area where tiles may appear. Based on the final position, it activates the corresponding particles and animations once the game is running.
02 / Tools Development
Artwall Tool
This tool was developed to improve the prefab creation pipeline, as the project required integrating many images as textures.
The tool allows users to select a texture and then choose the style, material, and size. It automatically generates the corresponding prefabs and stores them in the selected directory.
02 / Tools Development
Text Mesh Font Style Tool
We needed to apply the text style effectively and know how it should look. I created this tool to provide a style preview, so we can select a style and apply it to any text.
03 / UI Layout Dev
Responsive UI
Here’s an example of a UI dynamic container I developed, which automatically adjusts its width according to the content it contains.
03 / UI Layout Dev
FTUE UI Support
I collaborated with the Dev team to create prefabs and refine layouts. Additionally, I worked with the Art team to integrate the animated character, ensuring that its animations triggered correctly in all relevant scenarios.
03 / UI Layout Dev
UI Optimizations for Effects
Here’s an example of a track animation I developed using a shader, combined with a tiled sprite to optimize performance.
04 / Experiments
AR World War Doh
This experiment used the ARKit SDK. I developed an AR mode within an existing project, expanding its functionality with augmented reality features.
04 / Experiments
Re:Mind
I worked as a Game Developer on this project for the Game Jam 2021. Built in Unity, the game runs on mobile devices and was exported to HTML5 for broad accessibility.
04 / Experiments
Scire
For the Global Game Jam 2022, I worked with my previous team to develop Scire. I took on the roles of Game Programmer and Technical Artist, contributing both to the code and the visual implementation.