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Below is a visual overview of my work, featuring selected projects that reflect my skills, and the work I’ve developed over time

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01 / EFFECTS

Duct Tape

To create this effect, I developed a custom shader that uses a mask over the diffuse texture, making the unit appear as if it is covered with tape.

DuctTape.mp4
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01 / EFFECTS

Shield

The goal was to communicate that the unit was protected by the shield. To achieve this, I developed a shader that detects the particle impact position and applies a color effect across the dome surface. Based on feedback, I also implemented a change in the unit’s color when it is inside the dome.

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01 / EFFECTS

XRay

I developed a shader to improve unit visibility when they are occluded by other units. The shader changes the color depending on the viewing side

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01 / EFFECTS

Night

I really enjoyed creating this effect, and it’s one of my favorites. I achieved the final result by combining the lighting setup with the material parameters. I also created the Day Indicator using an animation I produced in Blender.

Night.gif
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01 / EFFECTS

Overtime

For the overtime phases, I created several visual effects, including falling snow, animated poison, and a radioactive field.

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FindEnumTool.gif
02 / Tools Development

Particle Library

We used enums to reference sounds and particle prefabs. Since the project was large and contained many effects, locating specific enums through the Unity dropdown menu was difficult.

 

To solve this, I developed a tool that allows users to search for enums based on the field value.

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02 / Tools Development

Tile Tool Creator

This is a tool I developed to define the area where tiles may appear. Based on the final position, it activates the corresponding particles and animations once the game is running.

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02 / Tools Development

Artwall Tool

This tool was developed to improve the prefab creation pipeline, as the project required integrating many images as textures.

 

The tool allows users to select a texture and then choose the style, material, and size. It automatically generates the corresponding prefabs and stores them in the selected directory.

Tool.gif
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02 / Tools Development

Text Mesh Font Style Tool

We needed to apply the text style effectively and know how it should look. I created this tool to provide a style preview, so we can select a style and apply it to any text.

Text tool.mov
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03 / UI Layout Dev

Responsive UI

Here’s an example of a UI dynamic container I developed, which automatically adjusts its width according to the content it contains.

Responsive.mov
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03 / UI Layout Dev

FTUE UI Support

I collaborated with the Dev team to create prefabs and refine layouts. Additionally, I worked with the Art team to integrate the animated character, ensuring that its animations triggered correctly in all relevant scenarios.

Tetris.webm
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03 / UI Layout Dev

UI Optimizations for Effects

Here’s an example of a track animation I developed using a shader, combined with a tiled sprite to optimize performance.

Pattern.mp4
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AR.gif
04 / Experiments

AR World War Doh

This experiment used the ARKit SDK. I developed an AR mode within an existing project, expanding its functionality with augmented reality features.

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Screenshot 2026-03-11 164205.png
Remind.gif
04 / Experiments

Re:Mind

I worked as a Game Developer on this project for the Game Jam 2021. Built in Unity, the game runs on mobile devices and was exported to HTML5 for broad accessibility.

https://malevale.itch.io/re-mind

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04 / Experiments

Scire

For the Global Game Jam 2022, I worked with my previous team to develop Scire. I took on the roles of Game Programmer and Technical Artist, contributing both to the code and the visual implementation.

https://dasfried.itch.io/scire

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